[DE]Danielle

[DE]Danielle



21 Jun

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CLICK HERE TO SHARE FEEDBACK AND BUG REPORTS IN THE DEDICATED SUB-FORUMS

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Update 33.5: The Seven Crimes of Kullervo

The Seven Crimes of Kullervo are on display for all to see!

A new island has appeared just off the Duviri mainland, a prison to hold a guilt-ridden betrayer: Kullervo. Enter Kullervo’s Hold to uncover his crimes...

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01 Jun

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The Warframe Lexicon for Updates

The purpose of this post is to explain the terminology you’ve often seen us use when describing Warframe updates. Ultimately, this will serve as a permanent post that will be linked in future PSAs and more to help players better understand Warframe’s development cycle. 
 

CODE 

CODE describes the kind of changes we make directly to (in simple terms) the game’s engine. Depending on the nature of an issue, feature, or change, it may involve us making adjustments to Code for it to be fully resolved.

When we make changes to Code, it must go through a Certification (Cert) process required by each Console platform. In order to launch an update, we must successfully pass each of their checks. This involves things like ensuring it won’t crash the machine or cause any other issues to core functionality. Anything that is not “Code” (scripts, assets, etc.) can be Hotfixed...

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29 May

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PSN The Duviri Paradox: Hotfix #14

Fixes: 

  • Fixed Clients infinitely falling through the map after completing the Orowyrm fight if they were riding Kaithe upon entering the portal from the landscape. 
  • More fixes towards enemies not spawning after Host migration in the Undercroft during Void Flood missions. 
  • Fixes towards Hidden Chests (notably ones near The King’s Palace and Fort Wyrmsoul) failing to open after completing the hacking mini-game. 
  • Fixed a script error with Zephyr’s Tornadoes. 
  • Fixed a script error in the end of mission screen when returning to the Orbiter from Sanctuary Onslaught missions. 
     

26 May

Comment
On 2023-05-09 at 7:37 AM, M3L10D4S69 said:

For the last few days in Duviri Experience, I am facing this one bug constantly. Find the hidden chest. i find it, try to open it. If i fail to unlock, the dax show up. i kill them and then a message shows to collect the reward. The chest has turned green but I can't interact with the chest at all. I have tried everything from leaving the area, killing myself to getting other decrees and then coming back to it. Nothing works. And its not only me. Many of my clanmates have been facing this problem. It wouldn't matter much if it was a side objective but its one of the main objectives in many missions. Either providfile:

Hello M3L10D4S69! Did you happen to save your EE.log after that occurred? We're collecting as much information as we can to find a fix for a related issue to the chest not opening. 

If not, if it happens again please DM me you...

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Comment

Hello Xaiken-EN-! Did you happen to save your EE.log after that occurred? We're collecting as much information as we can to find a fix for the chest not opening. 

If not, if it happens again please DM me your ee.log, here's how you find it: 

warframe_launcher_getlogs.png

Thanks so much! :) 

Comment

Hello ZipZipZap! Did you happen to save your EE.log after that occurred? We're collecting as much information as we can to find a fix for the chest not opening. 

If not, if it happens again please DM me your ee.log, here's how you find it: 

warframe_launcher_getlogs.png

Thanks so much! :) 

Comment
2 minutes ago, Kaichi16 said:

any info about decrees not working on sevagoth's shadow in circuit?

This was mentioned on the Devstream :) Working on a fix for the next update. 

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The Duviri Paradox: Hotfix 33.0.13

Changes: 

  • Changed the Dual Toxocyst Incarnon Genesis’ Evolution IV description to be accurate to the intended requirements (this was always the case, the description simply did not reflect it): 
    • Old: “Kill 0/17 enemies without reloading.”
    • New: “Get 0/17 consecutive headshots.” 
      • Reloading never reset the challenge, so it was removed from description for inaccuracy. It does reset if you hit a body shot. 
  • Changed the descriptions of the following Decrees based on feedback from the changes in Hotfix 33.0.11. 
    • Venomous Touch:
      • Old: “Every third melee attack deals X% Toxin Damage.”
      • New: “Every third melee attack deals X% Toxin Damage with Status."
  • Critical Frost: ...
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25 May

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Hello! Posted a PSA on this issue here: 

We are working on a fix for the next update - in the meantime you can change languages to launch the game :) 

 

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Hello Xbox Tenno! 

There is a current issue with the game that is preventing it from launching on Xbox if you have your language set to Simplified or Traditional Chinese. Given the nature of the bug we are unable to hotfix it, but we are working on a fix to come in the next update. 

Workaround: Changing your language to something other than the aforementioned will allow you to launch the game for the time being. 

We will keep you updated on when you can expect a fix to come - thank you!


24 May

Comment
11 minutes ago, Tesla_Reloaded said:

No Echoes of Duviri? :sadcry:

4 minutes ago, vanaukas said:

How dare you not give us "Echoes of Duviri" as the name of the update!

We felt the level of what's coming in this update goes beyond the usual "Echoes" naming convention, it deserved its own title to capture the flavor of it all :) 

Comment

The Duviri Paradox: Hotfix 33.0.12

Hello again! Quick turnaround Hotfix to address some rampant soft lock issues and crashes caused by various UI elements.

Fixes: 

  • Fixed several soft lock issues caused by various UI elements, such as:
    • Inputting letters into numeric fields (e.g. when blending Drifter faces and making slider adjustments in Captura). 
    • Clearing text fields in settings. 
    • Adding decimal points in text fields (this was due to a fix from today’s earlier hotfix that rounded up crazy long decimal points, for the sake of preventing crashes, we’ve reverted this fix for the time being). 
  • Fixed being unable to chat link the Belric and Rania Crystal Fragments from Mirror Defense missions. 
Comment

PSN The Duviri Paradox: Hotfix #11

Hello Tenno! Today’s Hotfix is the interim Cert build we announced last week in a PSA - meaning this hotfix will appear and download as an update. The total download size is ~930 MB on PS4 and ~4.5 GB on PS5 (typical size variations due to system differences) due to the amount included in it. Below you’ll find a hearty amount of changes and fixes, as well as the details and start time for...

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18 May

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Hello PlayStation Tenno! 

The TennoCon 2023 Digital Pack has gone live and is available for purchase in the PlayStation Store (web and on platform) - simply search "Warframe" to find it. 

Due to an issue with the in-game Market, the Digital Pack will not appear there until we are able to hotfix next week. So for the time being, please go directly to the PlaySta...

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16 May

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Hey Tenno! The resource refund script for Incarnon installation cost reductions has completed! If you installed an Incarnon Genesis on the following weapons you will be receiving the listed refund: 

  • Bronco - 150 Nacreous Pebbles 
  • Furax - 200 Ariette Scales 
  • Furis - 70 Lamentus 
  • Lato - 150 Nacreous Pebbles 
  • Lex - 50 Saggen Pearls 
  • Magistar - 100 Aggristone 
Comment

Hey Tenno! The resource refund script for Incarnon installation cost reductions has completed! If you installed an Incarnon Genesis on the following weapons you will be receiving the listed refund: 

  • Bronco - 150 Nacreous Pebbles 
  • Furax - 200 Ariette Scales 
  • Furis - 70 Lamentus 
  • Lato - 150 Nacreous Pebbles 
  • Lex - 50 Saggen Pearls 
  • Magistar - 100 Aggristone 

11 May

Comment

The resource refund scripts for Acrithis’ store have been completed! If you purchased an affected item prior to the price changes, we have offered a blanket refund of various Duviri resources that were most affected by the cost reduction. Due to the nature of Acrithis’ wares, resources and their costs vary per rotation, so instead of a very complicated direct refund, players will receive a variety of resources that scale by the number of total purchases. 

For those waiting on the Incarnon Refund, that is still to come!


09 May

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PSN The Duviri Paradox: Hotfix #7

Changes: 

  • Banshee’s Silence no longer stuns CC immune enemies (VIPs/bosses, Overguard, etc.). While they will no longer be stunned, enemies under its effects will still be stopped from casting their abilities. 
    • The main motivation was to fix Thrax Legatus enemies falling through the map and going invisible due to Silence - causing a progression halt in Spiral/Circuit Stages. It also brings Silence in line with other stun, stagger, knockdown, etc. abilities and how they are intended to be ignored when CC immunities are present. 
  • Made the following changes to the Shrine Assemble objective: 
    • Changed the VFX for the Shrine Assemble pieces to red so that they are easier to find.
    • Updated the orb that travels from player to Shrine after picking up pieces to make it much easier to see. It is now a...
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04 May

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PSN The Duviri Paradox: Hotfix #6

Resource Cost Changes for Acrithis Wares and Incarnon Genesis Installation: 

We have reduced the Duviri resource cost requirements for several of Acrithis’ Wares and for certain resources used in the Incarnon Genesis installation process at Cavalero.  

We’re a bit over a week since the launch of The Duviri Paradox and have reviewed how players participate in resource collecting in Duviri. Ultimately, it was determined that the resource costs in Acrithis’ store and for Incarnon Genesis installation were simply too high for what players were earning. 

That said, the new resource costs now more accurately reflect what the average player collects as they complete Spirals. Incarnon Genesis costs specifically have been reduced for the following resources, with other costs remaining untouched: Ariette Scales, Nacreous Pebble, Saggen Pearl, Aggristone, and Lamentus.

...

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NSW The Duviri Paradox: Hotfix #6

Resource Cost Changes for Acrithis Wares and Incarnon Genesis Installation: 

We have reduced the Duviri resource cost requirements for several of Acrithis’ Wares and for certain resources used in the Incarnon Genesis installation process at Cavalero.  

We’re a bit over a week since the launch of The Duviri Paradox and have reviewed how players participate in resource collecting in Duviri. Ultimately, it was determined that the resource costs in Acrithis’ store and for Incarnon Genesis installation were simply too high for what players were earning. 

That said, the new resource costs now more accurately reflect what the average player collects as they complete Spirals. Incarnon Genesis costs specifically have been reduced for the following resources, with other costs remaining untouched: Ariette Scales, Nacreous Pebble, Saggen Pearl, Aggristone, and Lamentus.

...

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